BEAM Techniques is a BEAM
One of the nice things about getting into BEAM is that it
really doesn't require all that much in the way of
specialized skills or techniques. There are really 4 things
you need to get started:
- Simple electronics skills
This really comes down to just basic
electrical techniques (soldering, desoldering, and
- Mechanical skills Your construction skills are
primarily a function of your hand-eye coordination, and
of a certain learned steadiness. All I can say is this --
practice, practice, practice...
- Patience (sorry, there's no way I can teach
- A little aesthetic sense -- Jim
Mullins has a good article on Frankendaddy's pages
There are some additional skills you can work on later,
to imrove your 'bots.
- Free-forming -- this
allows you to build critters where the electronics are
the structure. A number of folks have built some very
artistic 'bots this way...
- Build your own ICs -- this
allows you to swap some parts of your circuitry
engines, motor drivers,
etc.) in & out of a circuit
as needed. This is a big help if you're tinkering with a
'bot design (comparing its performance with various
say), or if you just occasionally "smoke"
- Build your own PCBs --
this allows you to build some really nice,
If you want to get really, really small, you can
even use surface-mount components.
These guys tax your patience, coordination, and visual
acuity -- but allow you to build incredibly compact